http://uncg.libguides.com/mkt309 (still customizing for this semester)
Below are the main specs for the assignment. Some of the instructors will handle the project differently (a bit of a minefield I have to navigate), but likely research needs include:
- Benchmarking similar makerspaces via article searching, Google searching, and looking at IRS 990 forms for nonprofits.
- Brainstorming (could be primary or secondary research) unique product categories that could be made at the Forge but don't require mass production or inventory.
- Measuring market demand (best bet is the ample psychographic data in SimplyAnalytics, but proxy data will often need to be used there). Might require creating a survey on their own too, example "how much would you be willing to spend on this product".
Students are supposed to have toured the Forge, and have access to several long video interviews with Joe Rotondi, the manager (I know Joe, he took my ENT 530 class a few years ago).
--Steve
FORGE GREENSBORO https://www.forgegreensboro.org/
INNOVATION PROJECT SCOPE - DRAFT
Background
Forge
Greensboro, or The Forge, is a nonprofit organization that provides ideas,
equipment, tools, training, knowledge, and community through a collaborative
workspace known as a makerspace.
Artisans, entrepreneurs, inventors, artists, and tinkerers pay a monthly
fee to access The Forge’s space and resources, so they can learn about and make
items out of wood, metal, resin, fabric, ceramics and almost any material.
The Innovation Need
As
part of its mission, The Forge seeks to improve economic opportunities for the
unemployed or underemployed in Greensboro. The organization would like to train
these individuals on using its tools and equipment to develop valuable hands-on
skills for work in local industries. Because these individuals have little to
no income, the training program would pay them a modest wage of about $15/hour while
they learn to make a particular item. For the program to be financially
self-sustaining, the item would be sold to generate their wages.
The
innovation need specifically is to identify the 1) single product that the
trainees can be taught to make, and 2) the specific high interest market or
buyers for that product. In other words, the innovation would be a matching
product-market solution for The Forge. Neither a product without a viable market
nor a market without a viable product would be an innovation. Both product and
market must be a strong match to one another.
Project Considerations
Some
considerations in designing an innovation solution are below:
·
About
six trainees at a time would go through the program
·
The
program would last up to three months
·
Trainees
are without transportation and would walk to The Forge
·
The
product must be makeable with The Forge’s available tools, equipment, space,
and resources
·
The
product may be sold to consumers (B2C) or for businesses (B2B)
·
Training
would be provided by The Forge’s staff and volunteers
·
The
market can be local (e.g. sold in Greensboro outlets or to businesses) and/or
non-local (e.g. sold over the Internet and shipped to other states or even
countries)
·
Identifying
the product means specifying what it is, what it does, what it is made of, and
how it is designed, manufactured, and assembled
·
Identifying
the market means specifying who the market is (demographics), where it is
(geographics), what level and nature of demand it has, and why this market
wants this product (value selling proposition)
·
The
fact that the product is made by the homeless or unemployed may appeal to
socially conscious buyers, and can be considered in identifying the target
market
·
Distribution,
financing, and other operational matters are excluded from consideration
·
The
product must match the market and vice versa. A terrific product but no market
is not a solution. A wonderful market but not a compelling saleable product for
a specified market is also not a solution.
Other:
·
Students
have only one semester to do the project
·
Students
are not engineers but business students in a variety of majors such as
accounting
·
Students
are learning business communications concurrently with innovation
·
Students
are asked to create a rough or low fidelity, not a full working, prototype of
the product-market solution by the end of the semester
·
Students
work in virtual or f2f teams to deliver a project report, video presentation,
and prototype
·
The
organization is responsible for determining which innovation is appropriate and
implementable after receiving the student deliverables
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